Core Modules (2/2)
CS6021 Foundations of Interactive Media Design
The module Foundations of Interactive Media Design covers essential concepts, techniques, frameworks and case studies to provide students with a good grounding in the disciplines of human-centered computing and Interaction Design: the design of interactive systems to suit people’s needs, activities and preferences. The module begins with an overview of important developments in interactive technology design, pointing out how the notion of “interaction” has evolved and finally led to the professional practice of interaction design. Following this, a number of interaction design lifecycles are discussed and one in particular, the User-Centred Design Process, is examined step by step: from how to study users and their environment, to how to generate design ideas, create mock-ups and evaluate design alternatives. Examples of useful methodologies that can be employed at each stage of design are described and exemplified through practical case studies. The final part of the module covers current developments in Interaction Design, whereby current examples of interactive systems designs are showcased and discussed in class. The module is highly interactive, including not only lectures but also the screenings of videos, discussion of readings, guest presentations and a practical project where small groups of students evaluate and critique a piece of existing interactive technology and produce a re-designed version of it to be evaluated with real-world users. Extensive use is also made of the lecturer’s hands-on experience in interaction design and of the Interaction Design Centre’s tradition of research. The students are also invited to the Interaction Design talk series where they can hear researchers and practitioners present their current work.
- CS6041 Interactive Media Project/Workshop 1
This module is about the practical methods and tools for working with Interactive Media. Students learn about photography, graphics (Adobe Photoshop), sound production (Aduacity, Logic) , video production (Final Cut Pro, Adobe premiere), web design (Adobe Dreamweaver) and also initial preparation for a dissertation project prototype. For assessment, students put up content they have created on individual web sites.
Some examples of activities within the Interactive Media workshop 1:
– Video making 2012, 2011
Elective Modules, choose two out of four (2/4):
- CS4063 Digital Media Software and Systems 2
In this module students will create software based applications for sound synthesis; demonstrate a facility with text-based and graphical-based software systems for audio programming; and organise and execute a successful artistic work with audio.
- CS6301 (New Module) Real-Time Audio and Video
This module explores the real-time systems of connectivity, media generation and composition and how the capacity to work and respond in the present impacts across disciplines and fields. It explores sound and image synthesis and composition through real-time generative procedures that include sound synthesis, live sound and image processing, and composition principles for live performance. These techniques are realised in the most recent, commonly-used software
- CS4020 Information society
CS4020 This module offers a socio-economic, political and cultural exploration of the “internet society”. The module will provide a series of perspectives on the network society. In particular, the module provides an overview of the main approaches of technological determinism and social constructivism, and introduces to a third option with the contribution of Actor Network theory. In the module a series of case study of different socio-technical systems will be also discussed. This module will help students understand some of the current debates in the media about the effects of ICT on society. The module will help the student to develop critical thinking around key issues of the Information Society.
- CS6351 (New module) Physical Computing
Students develop their knowledge of physical computing in the context of interactive art, performance and interaction design through a combination of laboratory based small group project work and lecture based learning and research.